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General Mass Communication
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General Mass Communication (1983)General Mass CommunicationEffect of digital skills on citizens’ digital participation: mediating effects of political interest, social issues concern and national identity (2024)Effect of digital skills on c…Moving beyond the content: The role of contextual cues in the effectiveness of gamification of advertising (2021)Moving beyond the content: Th…Zwischen Unterhaltung und Interaktion (2020)Zwischen Unterhaltung und Int…The U.S. Media’s Effect on Public’s Crime Expectations: A Cycle of Cultivation and Agenda-Setting Theory (2018)The U.S. Media’s Effect on Pu…Political orientation and perceived quality of television channels (2015)Political orientation and per…How to Capture Consumer experiences: A Context-Specific Approach To Measuring Engagement (2015)How to Capture Consumer exper…Marketing in the 22nd Century: A Look at Four Promising Concepts (2010)Marketing in the 22nd Century…Appeal of online computer games: a user perspective (2004)Appeal of online computer gam…A content newspaper analysis of Dutch industry (2002)A content newspaper analysis …Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Understanding Attitudes and Predicting Social Behavior (1980)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Factors influencing user trust in online games (2005)‘Migrating to a new virtual world’: Exploring MMORPG switching through human migration theory (2011)Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model (2022)The Structure of Foreign News (1965)Deciding What's News: A Study of CBS Evening News, NBC Nightly News, Newsweek, and Time (1979)Making News: A Study in the Construction of Reality. (1980)The Behavioral Consequences of Service Quality (1996)Political conservatism as motivated social cognition. (2003)The Predictive Validity of Multiple-Item versus Single-Item Measures of the Same Constructs (2007)Marketing as Exchange (1975)Are Product Attribute Beliefs the Only Mediator of Advertising Effects on Brand Attitude? (1981)Neural Correlates of Behavioral Preference for Culturally Familiar Drinks (2004)The American Customer Satisfaction Index: Nature, Purpose, and Findings (1996)Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? (2009)Thinking, Fast and Slow (2011)Brand marketing, big data and social innovation as future research directions for engagement (2016)Strategic customer engagement marketing: A decision making framework (2018)Expanding customer engagement: the role of negative engagement, dual valences and contexts (2020)The Agenda-Setting Function of Mass Media (1972)Availability: A heuristic for judging frequency and probability (1973)Living with Television: The Violence Profile (1976)The New Milk Carton Campaign: An Analysis of Social Media Engagement with Missing Persons’ Cases (2020)Dementia in Media Coverage: A Comparative Analysis of Two Online Newspapers across Time (2021)A theory of human motivation. (1943)Mass Communication and Para-Social Interaction (1956)A THEORY OF HUMAN MOTIVATION (2017)Heuristic versus systematic information processing and the use of source versus message cues in persuasion. (1980)Organizational Information Requirements, Media Richness and Structural Design (1986)The Elaboration Likelihood Model of Persuasion (1986)Gamification and customer experience in online retail: a qualitative study focusing on ethical perspective (2022)The art of gamifying digital gig workers: a theoretical assessment of evaluating engagement and motivation (2022)‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’ (2023)On the use of instrumental variables in accounting research (2009)Sources of Method Bias in Social Science Research and Recommendations on How to Control It (2011)
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  • 2015How to Capture Consumer experiences: A Context-Specific Approach To Measuring Engagement169 cited
  • 2021Moving beyond the content: The role of contextual cues in the effectiveness of gamification of advertising72 cited
  • 2004Appeal of online computer games: a user perspective30 cited
  • 2018The U.S. Media’s Effect on Public’s Crime Expectations: A Cycle of Cultivation and Agenda-Setting Theory23 cited
  • 2010Marketing in the 22nd Century: A Look at Four Promising Concepts15 cited
  • 2020Zwischen Unterhaltung und Interaktion14 cited
  • 2015Political orientation and perceived quality of television channels14 cited
  • 2024Effect of digital skills on citizens’ digital participation: mediating effects of political interest, social issues concern and national identity13 cited
  • 2002A content newspaper analysis of Dutch industry8 cited

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