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A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology
11 references·16 citing·39 second hop
A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)A History of Business Teaching Games in E…Self-Directed Learning (2013)Self-Directed LearningThe Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …What is Action Learning? (1982)What is Action Learning?Annual Handbook for Group Facilitators (1977)Annual Handbook for Group Fac…Organizational psychology : an experiential approach (1971)Organizational psychology : a…The Modern practice of adult education : andragogy versus pedagogy / (1970)The Modern practice of adult …Teaching as a Subversive Activity (1970)Teaching as a Subversive Acti…Handbook of Organizations. (1966)Handbook of Organizations.The Case Method at the Harvard Business School (1955)The Case Method at the Harvar…Field Theory in Social Science (1952)Field Theory in Social ScienceTheories of learning. (1948)Theories of learning.The use of business simulation games in teaching and learning (2018)The use of business simulatio…Gamification Misunderstood: How Badly Executed and Rhetorical Gamification Obscures Its Transformative Potential (2018)Gamification Misunderstood: H…Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation (2016)Effectiveness of Learning Thr…Educational games for health professionals (2013)Educational games for health …Educational games for health professionals (2013)Educational games for health …A Student ERP Simulation Game: A Longitudinal Study (2012)A Student ERP Simulation Game…Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience (2011)Educational Card Games to Tea…The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)The effect of educational gam…SIMBA: A simulator for business education and research (2009)SIMBA: A simulator for busine…Developments in Business Gaming (2008)Developments in Business Gami…Educational games and structured experiences (2004)Educational games and structu…Charting the experiential territory (2002)Charting the experiential ter…An Exploration of Game-Derived Learning in Total Enterprise Simulations (2001)An Exploration of Game-Derive…Developing a Scientific Knowledge of Simulation/Gaming (1998)Developing a Scientific Knowl…Understanding Organizational Dynamics of IT-Enabled Change: A Multimedia Simulation Approach (1997)Understanding Organizational …The Effectiveness of Business Games in Strategic Management Course Work (1997)The Effectiveness of Business…Experimental and Quasi-Experimental Designs for Research (1963)The Nature of Managerial Work (1974)On a Resurgence of Management Simulations and Games (1995)Organizational Learning: A Theory of Action Perspective (1997)Business Simulations and Cognitive Learning (2008)Complex Problem Solving (2014)The Principles of Psychology (1891)Principles of Behavior (1944)The social psychology of creativity: A componential conceptualization. (1983)Putting Consumer Experience Back into Consumer Research: The Philosophy and Method of Existential-Phenomenology (1989)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Principles Of Gestalt Psychology (2013)TRUST AND DISTRUST IN ORGANIZATIONS: Emerging Perspectives, Enduring Questions (1999)A Survey of Simulation Game Users, Former-Users, and Never-Users (2004)Management simulations: determining their effectiveness (2006)Serious games and learning effectiveness: The case of It’s a Deal! 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this work references cited by second hop

References

  • 1952Field Theory in Social Science2,272 cited
  • 1970The Modern practice of adult education : andragogy versus pedagogy /1,546 cited
  • 1948Theories of learning.1,324 cited
  • 1970Teaching as a Subversive Activity769 cited
  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 1977Annual Handbook for Group Facilitators485 cited
  • 1966Handbook of Organizations.451 cited
  • 1982What is Action Learning?407 cited
  • 1971Organizational psychology : an experiential approach344 cited
  • 2013Self-Directed Learning278 cited
  • 1955The Case Method at the Harvard Business School202 cited

Cited by

  • 2008Developments in Business Gaming305 cited
  • 2010The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14237 cited
  • 2002Charting the experiential territory223 cited
  • 2013Educational games for health professionals219 cited
  • 1998Developing a Scientific Knowledge of Simulation/Gaming168 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 1997The Effectiveness of Business Games in Strategic Management Course Work168 cited
  • 2018Gamification Misunderstood: How Badly Executed and Rhetorical Gamification Obscures Its Transformative Potential124 cited
  • 2016Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation102 cited
  • 2013Educational games for health professionals101 cited
  • 2011Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience88 cited
  • 2001An Exploration of Game-Derived Learning in Total Enterprise Simulations83 cited
  • 2004Educational games and structured experiences74 cited
  • 2018The use of business simulation games in teaching and learning73 cited
  • 1997Understanding Organizational Dynamics of IT-Enabled Change: A Multimedia Simulation Approach72 cited
  • 2009SIMBA: A simulator for business education and research66 cited
  • 2012A Student ERP Simulation Game: A Longitudinal Study59 cited