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Learning through Action: Introducing the Innovative Simulation and Learning Environment Service Innovation Corner (SINCO)
16 references·2 citing·41 second hop
Learning through Action: Introducing the Innovative Simulation and Learning Environment Service Innovation Corner (SINCO) (2013)Learning through Action: Introducing the …The Action Research Planner: Doing Critical Participatory Action Research (2013)The Action Research Planner: …Realizing Design Thinking through a Service Design Process and an Innovative Prototyping Laboratory: Introducing service innovation corner (SINCO) (2012)Realizing Design Thinking thr…A Laboratory Concept for Service Prototyping - Service Innovation Corner (SINCO) (2012)A Laboratory Concept for Serv…Conceptualising Prototypes in Service Design (2010)Conceptualising Prototypes in…Design Thinking: Integrating Innovation, Customer Experience, and Brand Value (2009)Design Thinking: Integrating …Bringing Service Design to Service Sciences, Management and Engineering (2008)Bringing Service Design to Se…Prototyping and enacting services : Lessons learned from human-centered methods (2007)Prototyping and enacting serv…Prototypes as (Design) Tools for Behavioral and Organizational Change (2007)Prototypes as (Design) Tools …Constructing grounded theory : a practical guide through qualitative analysis (2006)Constructing grounded theory …Experiential learning in teams (2005)Experiential learning in teamsDesign-Based Research: Putting a Stake in the Ground (2004)Design-Based Research: Puttin…Ability of Experience Design Elements to Elicit Emotions and Loyalty Behaviors (2004)Ability of Experience Design …The Knowledge-creating company: How Japanese companies create the dynamics of innovation (1997)The Knowledge-creating compan…Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Data Analysis: An…Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Design Experiments: Theoretic…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…A Review of Video Triggers and Video Production in Higher Education and Continuing Education PBL Settings (2016)A Review of Video Triggers an…The Theoretical Landscape of Service Design (2015)The Theoretical Landscape of …The idea of history (1946)Teaching Student Teachers to Reflect (1987)The Teacher Research Movement: A Decade Later (1999)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)“Sticky Information” and the Locus of Problem Solving: Implications for Innovation (1994)Knowledge Management: An Organizational Capabilities Perspective (2001)Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)Absorptive Capacity: A Review, Reconceptualization, and Extension (2002)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Alternative Ways of Assessing Model Fit (1992)An epistemological view of consumer experiences (2010)Customer experience management: a critical review of an emerging idea (2010)The Impact of Memorable Tourism Experiences on Loyalty Behaviors: The Mediating Effects of Destination Image and Satisfaction (2017)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Naturalistic inquiry (1985)Design-based research and technology-enhanced learning environments (2005)Design-Based Research (2012)Handbook of Industrial and Organizational Psychology. (1977)Psychological Safety and Learning Behavior in Work Teams (1999)Self-regulated learning, team learning and project performance in entrepreneurship education: Learning in a lean startup environment (2015)The Transformative Potential of Role-Playing Games—: From Play Skills to Human Skills (2016)The Evolution of Experiential Learning Theory: Tracing Lines of Research in the JEE (2017)The origins of intelligence in children. (1952)Mind in Society: The Development of Higher Psychological Processes (1978)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)A REVIEW OF RESEARCH ON PROJECT-BASED LEARNING (2000)Learning by Expanding (2014)Three Approaches to Qualitative Content Analysis (2005)Using thematic analysis in psychology (2006)The qualitative content analysis process (2008)Interpretative Phenomenological Analysis: Theory, Method and Research (2010)Using the framework method for the analysis of qualitative data in multi-disciplinary health research (2013)One size fits all? What counts as quality practice in (reflexive) thematic analysis? (2020)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Toward a Theoretical Foundation for Experience Design in Tourism (2013)In search of a creative space: A conceptual framework of synthesizing paradoxical tensions (2015)Behaviour Centred Design: towards an applied science of behaviour change (2016)
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References

  • 1994Qualitative Data Analysis: An Expanded Sourcebook48,401 cited
  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2006Constructing grounded theory : a practical guide through qualitative analysis18,720 cited
  • 1997The Knowledge-creating company: How Japanese companies create the dynamics of innovation13,156 cited
  • 1992Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings3,999 cited
  • 2013The Action Research Planner: Doing Critical Participatory Action Research3,396 cited
  • 2004Design-Based Research: Putting a Stake in the Ground2,637 cited
  • 2004Ability of Experience Design Elements to Elicit Emotions and Loyalty Behaviors660 cited
  • 2009Design Thinking: Integrating Innovation, Customer Experience, and Brand Value456 cited
  • 2005Experiential learning in teams432 cited
  • 2008Bringing Service Design to Service Sciences, Management and Engineering160 cited
  • 2007Prototypes as (Design) Tools for Behavioral and Organizational Change148 cited
  • 2007Prototyping and enacting services : Lessons learned from human-centered methods40 cited
  • 2010Conceptualising Prototypes in Service Design36 cited
  • 2012

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Realizing Design Thinking through a Service Design Process and an Innovative Prototyping Laboratory: Introducing service innovation corner (SINCO)
30 cited
  • 2012A Laboratory Concept for Service Prototyping - Service Innovation Corner (SINCO)27 cited
  • Cited by

    • 2016A Review of Video Triggers and Video Production in Higher Education and Continuing Education PBL Settings52 cited
    • 2015The Theoretical Landscape of Service Design9 cited