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Teaching for Creativity in Universities
16 references·1 citing·42 second hop
Teaching for Creativity in Universities (2014)Teaching for Creativity in UniversitiesMetacognitive Aspects of Problem Solving (2024)Metacognitive Aspects of Prob…Teaching for quality learning at university (2008)Teaching for quality learning…The Oxford Handbook of Innovation (2006)The Oxford Handbook of Innova…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…The Rise of the Creative Class: And How It's Transforming Work, Leisure, Community and Everyday Life (2003)The Rise of the Creative Clas…The rise of the creative class: and how it's transforming work, leisure, community and everyday life (2002)The rise of the creative clas…Teaching For Quality Learning At University (1999)Teaching For Quality Learning…Creativity In Context: Update To The Social Psychology Of Creativity (1996)Creativity In Context: Update…ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY. (1996)ASSESSING THE WORK ENVIRONMEN…DETERMINANTS OF INNOVATIVE BEHAVIOR: A PATH MODEL OF INDIVIDUAL INNOVATION IN THE WORKPLACE. (1994)DETERMINANTS OF INNOVATIVE BE…Content analysis: Method, applications, and issues (1992)Content analysis: Method, app…The fifth discipline, the art and practice of the learning organization (1991)The fifth discipline, the art…The social psychology of creativity: A componential conceptualization. (1983)The social psychology of crea…The Social Psychology of Creativity (1983)The Social Psychology of Crea…Motivation through the design of work: test of a theory (1976)Motivation through the design…Android-Assisted Mobile Physics Learning Through Indonesian Batik Culture: Improving Students’ Creative Thinking and Problem Solving (2018)Android-Assisted Mobile Physi…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The Reflective Practitioner: How Professionals Think in Action (1985)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)The revised two‐factor Study Process Questionnaire: R‐SPQ‐2F (2001)The Concept of Mind (2006)Trends in Global Higher Education: Tracking an Academic Revolution (2010)The Handbook of Social Psychology (1969)Development of the Job Diagnostic Survey. (1975)A three-component conceptualization of organizational commitment (1991)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)The Power of Feedback (2007)A Theory of Social Comparison Processes (1954)Self-Reports in Organizational Research: Problems and Prospects (1986)Toward a Theory of Organizational Creativity (1993)EMPLOYEE CREATIVITY: PERSONAL AND CONTEXTUAL FACTORS AT WORK. (1996)Innovation, Market Orientation, and Organizational Learning: An Integration and Empirical Examination (1998)Innovation and Creativity in Organizations (2014)Intraclass correlations: Uses in assessing rater reliability. (1979)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Learning orientation, firm innovation capability, and firm performance (2002)A Multi‐Dimensional Framework of Organizational Innovation: A Systematic Review of the Literature (2009)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Aligning assessment with long‐term learning (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Redefining Internationalization at Home (2015)Cities and the Creative Class (2005)Struggling with the Creative Class (2005)In the Social Factory? (2008)The myopia of learning (1993)Psychological Safety and Learning Behavior in Work Teams (1999)Role congruity theory of prejudice toward female leaders. (2002)One size fits all? (2005)A review of innovation research in tourism (2009)Effects of innovation types on firm performance (2011)
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References

  • 1991The fifth discipline, the art and practice of the learning organization20,050 cited
  • 1976Motivation through the design of work: test of a theory8,956 cited
  • 1999Teaching For Quality Learning At University7,559 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2002The rise of the creative class: and how it's transforming work, leisure, community and everyday life6,488 cited
  • 1994DETERMINANTS OF INNOVATIVE BEHAVIOR: A PATH MODEL OF INDIVIDUAL INNOVATION IN THE WORKPLACE.6,061 cited
  • 1996ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY.6,028 cited
  • 2006The Oxford Handbook of Innovation5,922 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2008Teaching for quality learning at university4,907 cited
  • 1983The social psychology of creativity: A componential conceptualization.4,030 cited
  • 2003The Rise of the Creative Class: And How It's Transforming Work, Leisure, Community and Everyday Life3,718 cited
  • 1996Creativity In Context: Update To The Social Psychology Of Creativity3,237 cited
  • 1983The Social Psychology of Creativity3,164 cited
  • 2024Metacognitive Aspects of Problem Solving

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2,814 cited
  • 1992Content analysis: Method, applications, and issues2,678 cited
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    • 2018Android-Assisted Mobile Physics Learning Through Indonesian Batik Culture: Improving Students’ Creative Thinking and Problem Solving66 cited