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Improving action video games abilities increases the phonological decoding speed and phonological short-term memory in children with developmental dyslexia
16 references·8 citing·40 second hop
Improving action video games abilities increases the phonological decoding speed and phonological short-term memory in children with developmental dyslexia (2018)Improving action video games abilities in…Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Meta-analysis of action video…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Action Video Games Make Dyslexic Children Read Better (2013)Action Video Games Make Dysle…Diagnostic and Statistical Manual of Mental Disorders (2012)Diagnostic and Statistical Ma…A Causal Link between Visual Spatial Attention and Reading Acquisition (2012)A Causal Link between Visual …Dyslexia: a deficit in visuo-spatial attention, not in phonological processing (2010)Dyslexia: a deficit in visuo-…Increasing Speed of Processing With Action Video Games (2009)Increasing Speed of Processin…Dyslexia: A New Synergy Between Education and Cognitive Neuroscience (2009)Dyslexia: A New Synergy Betwe…NEPSY : A Developmental Neuropsychological Assessment (2008)NEPSY : A Developmental Neuro…Developmental dyslexia: The visual attention span deficit hypothesis (2006)Developmental dyslexia: The v…Improving language and literacy is a matter of time (2004)Improving language and litera…Is there a causal link from phonological awareness to success in learning to read? (2003)Is there a causal link from p…Developmental dyslexia in different languages: Language-specific or universal? (2003)Developmental dyslexia in dif…The magnocellular theory of developmental dyslexia (2001)The magnocellular theory of d…Impaired processing of rapid stimulus sequences in dyslexia (2001)Impaired processing of rapid …Difficulties in auditory organisation as a possible cause of reading backwardness (1978)Difficulties in auditory orga…Does the Use of Exergames Have a Positive Influence on Executive Functions and Academic Performance of School-Age Children with Specific Learning Disorder? A Literature Review (2023)Does the Use of Exergames Hav…Enhancing reading skills through a video game mixing action mechanics and cognitive training (2022)Enhancing reading skills thro…Effects of screen exposure on young children’s cognitive development: A review (2022)Effects of screen exposure on…The role of visual-spatial attention in reading development: a meta-analysis (2021)The role of visual-spatial at…Commercial video games as a resource for mental health: A systematic literature review (2021)Commercial video games as a r…Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial (2021)Action video game training im…A Temporal Sampling Basis for Visual Processing in Developmental Dyslexia (2020)A Temporal Sampling Basis for…Visual attention and neural oscillations in reading and dyslexia: Are they possible targets for remediation? 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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders109,522 cited
  • 2012Diagnostic and Statistical Manual of Mental Disorders20,570 cited
  • 2003Is there a causal link from phonological awareness to success in learning to read?1,064 cited
  • 2001The magnocellular theory of developmental dyslexia872 cited
  • 2006Developmental dyslexia: The visual attention span deficit hypothesis804 cited
  • 2017Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.803 cited
  • 1978Difficulties in auditory organisation as a possible cause of reading backwardness774 cited
  • 2008NEPSY : A Developmental Neuropsychological Assessment769 cited
  • 2010Dyslexia: a deficit in visuo-spatial attention, not in phonological processing652 cited
  • 2012A Causal Link between Visual Spatial Attention and Reading Acquisition533 cited
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  • 2009Dyslexia: A New Synergy Between Education and Cognitive Neuroscience526 cited
  • 2013Action Video Games Make Dyslexic Children Read Better525 cited
  • 2009Increasing Speed of Processing With Action Video Games522 cited
  • 2004Improving language and literacy is a matter of time

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487 cited
  • 2003Developmental dyslexia in different languages: Language-specific or universal?453 cited
  • Cited by

    • 2022Effects of screen exposure on young children’s cognitive development: A review103 cited
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    • 2019Visual attention and neural oscillations in reading and dyslexia: Are they possible targets for remediation?59 cited
    • 2021Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial56 cited
    • 2021The role of visual-spatial attention in reading development: a meta-analysis47 cited
    • 2021Commercial video games as a resource for mental health: A systematic literature review43 cited
    • 2020A Temporal Sampling Basis for Visual Processing in Developmental Dyslexia40 cited
    • 2023Does the Use of Exergames Have a Positive Influence on Executive Functions and Academic Performance of School-Age Children with Specific Learning Disorder? A Literature Review1 cited