SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The Design, Development, and Testing of Learning Supports for the Physics Playground Game
16 references·0 citing·52 second hop
The Design, Development, and Testing of Learning Supports for the Physics Playground Game (2020)The Design, Development, and Testing of L…Using multimedia for e‐learning (2017)Using multimedia for e‐learni…Foundations of Game-Based Learning (2015)Foundations of Game-Based Lea…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…Principles for Reducing Extraneous Processing in Multimedia Learning: Coherence, Signaling, Redundancy, Spatial Contiguity, and Temporal Contiguity Principles (2014)Principles for Reducing Extra…Games, Learning, and Assessment (2012)Games, Learning, and Assessme…An eye movement analysis of the spatial contiguity effect in multimedia learning. (2012)An eye movement analysis of t…A meta-analytic review of the role of instructional support in game-based learning (2012)A meta-analytic review of the…Computer Games and Instruction. (2011)Computer Games and Instructio…Principles for Reducing Extraneous Processing in Multimedia Learning : Coherence, Signaling, Redundancy, Spatial Contiguity, and Temporal Contiguity Principles (2005)Principles for Reducing Extra…Motivating Learning, Performance, and Persistence: The Synergistic Effects of Intrinsic Goal Contents and Autonomy-Supportive Contexts. (2004)Motivating Learning, Performa…The promise of multimedia learning: using the same instructional design methods across different media (2003)The promise of multimedia lea…Focus Article: On the Structure of Educational Assessments (2003)Focus Article: On the Structu…Multimedia Learning (2002)Multimedia LearningTHE SPLIT‐ATTENTION EFFECT AS A FACTOR IN THE DESIGN OF INSTRUCTION (1992)THE SPLIT‐ATTENTION EFFECT AS…Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)Flow. The Psychology of Optim…The course of cognitive growth. (1964)The course of cognitive growt…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Intrinsic Versus Extrinsic Goal Contents in Self-Determination Theory: Another Look at the Quality of Academic Motivation (2006)Student engagement with school: Critical conceptual and methodological issues of the construct (2008)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)Construct validity in psychological tests. (1955)Probabilistic Models for Some Intelligence and Attainment Tests (1961)The Uses of Argument (2003)Building and Supporting a Case for Test Use (2005)Disciplinary Literacies and Learning to Read for Understanding: A Conceptual Framework for Disciplinary Literacy (2016)Advancing the Science of Collaborative Problem Solving (2018)Comparative Psychology of Mental Development. (1957)Thought and language (1962)Primate Communication and the Gestural Origin of Language [and Comments and Reply] (1973)Self-Discrepancy Theory: What Patterns of Self-Beliefs Cause People to Suffer? (1989)The Construction Of Reality In The Child (2013)Toward a second-person neuroscience (2013)Situated Cognition and the Culture of Learning (1989)Bias in meta-analysis detected by a simple, graphical test (1997)Self-Efficacy: The Exercise of Control (1999)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)The effect of games and simulations on higher education: a systematic literature review (2017)The Gamification of Learning: a Meta-analysis (2019)Mental Representations: A Dual Coding Approach (1986)Working Memory (1992)The material features of multiple representations and their cognitive and social affordances for science understanding (2003)International Handbook of Information Technology in Primary and Secondary Education (2008)Confusion can be beneficial for learning (2012)Human Problem Solving (1972)Cognitive Load During Problem Solving: Effects on Learning (1988)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)When learning is just a click away: Does simple user interaction foster deeper understanding of multimedia messages? (2001)A Reconsideration of Cognitive Load Theory (2007)Using Electroencephalography to Measure Cognitive Load (2010)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Handbook of Game-Based Learning. (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Foundations of online learning: Challenges and opportunities (2022)Generative Processes of Comprehension (1989)Cognition and instruction: Their historic meeting within educational psychology. (1992)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Cognitive Theory of Multimedia Learning (2014)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A systematic review of eye tracking research on multimedia learning (2018)Thirty years of research on online learning (2018)Signaling in virtual reality influences learning outcome and cognitive load (2021)A Measure of Subjective Happiness: Preliminary Reliability and Construct Validation (1999)Subjective well-being: Three decades of progress. (1999)The Measurement of Engagement and Burnout: A Two Sample Confirmatory Factor Analytic Approach (2002)
this work references cited by second hop

References

  • 2002Multimedia Learning7,764 cited
  • 1990Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990.1,852 cited
  • 2004Motivating Learning, Performance, and Persistence: The Synergistic Effects of Intrinsic Goal Contents and Autonomy-Supportive Contexts.1,762 cited
  • 2015Foundations of Game-Based Learning1,754 cited
  • 2003The promise of multimedia learning: using the same instructional design methods across different media1,321 cited
  • 2015Digital Games, Design, and Learning1,268 cited
  • 1964The course of cognitive growth.1,077 cited
  • 2003Focus Article: On the Structure of Educational Assessments809 cited
  • 1992THE SPLIT‐ATTENTION EFFECT AS A FACTOR IN THE DESIGN OF INSTRUCTION766 cited
  • 2017Using multimedia for e‐learning746 cited
  • 2011Computer Games and Instruction.491 cited
  • 2005Principles for Reducing Extraneous Processing in Multimedia Learning : Coherence, Signaling, Redundancy, Spatial Contiguity, and Temporal Contiguity Principles399 cited
  • 2012A meta-analytic review of the role of instructional support in game-based learning372 cited
  • 2014Principles for Reducing Extraneous Processing in Multimedia Learning: Coherence, Signaling, Redundancy, Spatial Contiguity, and Temporal Contiguity Principles365 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2012Games, Learning, and Assessment242 cited
  • 2012An eye movement analysis of the spatial contiguity effect in multimedia learning.241 cited
  • Cited by

    No citing works inside the corpus for this window.