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A Hybrid Board Game to Engage Students in Reviewing Organic Acids and Bases Concepts
16 references·1 citing·51 second hop
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References

  • 2008The effects of computer games on primary school students’ achievement and motivation in geography learning587 cited
  • 2001Pupils' views of the role and value of the science curriculum: A focus-group study585 cited
  • 2003Chemical Education: Towards Research-based Practice584 cited
  • 2009Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning479 cited
  • 2009Handbook of Research on Effective Electronic Gaming in Education364 cited
  • 2008Computer game design: Opportunities for successful learning353 cited
  • 2000Pupils' and parents' views of the school science curriculum232 cited
  • 2016Investigating Students’ Reasoning about Acid–Base Reactions195 cited
  • 2005Conceptual change achieved through a new teaching program on acids and bases177 cited
  • 2012Chemistry: Why the Subject is Difficult?115 cited
  • 2011Students' understanding of acids/bases in organic chemistry contexts105 cited
  • 2012The effect of card games and computer games on learning of chemistry concepts98 cited
  • 2007Experienced Teachers’ Pedagogical Content Knowledge of Teaching Acid–base Chemistry83 cited
  • 2011Active-learning versus teacher-centered instruction for learning acids and bases73 cited
  • 2013

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Using Two-Tier Test to Identify Primary Students’ Conceptual Understanding and Alternative Conceptions in Acid Base
67 cited
  • 2019Game-Based Application for Helping Students Review Chemical Nomenclature in a Fun Way61 cited
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    • 2024Exploring the effects of personalized recommendations on student’s motivation and learning achievement in gamified mobile learning framework26 cited