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Employing technology-enhanced feedback and scaffolding to support the development of deep science understanding using computer simulations
16 references·0 citing·42 second hop
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References

  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2013Next Generation Science Standards: For States, By States6,708 cited
  • 2007Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006)2,636 cited
  • 2008Taking science to school: learning and teaching science in grades K-82,480 cited
  • 2010How Learning Works : Seven Research-Based Principles for Smart Teaching2,325 cited
  • 2004Scaffolding Complex Learning: The Mechanisms of Structuring and Problematizing Student Work1,052 cited
  • 2011The learning effects of computer simulations in science education992 cited
  • 2010Developing sustainable feedback practices869 cited
  • 2012Discipline-Based Education Research: Understanding and Improving Learning in Undergraduate Science and Engineering674 cited
  • 2011Computer Simulations to Support Science Instruction and Learning: A critical review of the literature658 cited
  • 2016PISA 2015 Assessment and Analytical Framework407 cited
  • 2006FOCUS ARTICLE: Implications of Research on Children's Learning for Standards and Assessment: A Proposed Learning Progression for Matter and the Atomic-Molecular Theory407 cited
  • 2008PhET: Simulations That Enhance Learning405 cited
  • 2012Learning science through computer games and simulations

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401 cited
  • 2013Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences377 cited
  • 1990Context, self, and action: A motivational analysis of self-system processes across the life span.359 cited
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