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Off-Task Behavior in Narrative-Centered Learning Environments
11 references·3 citing·50 second hop
Off-Task Behavior in Narrative-Centered Learning Environments (2009)Off-Task Behavior in Narrative-Centered L…Serious Use of a Serious Game for Language Learning (2010)Serious Use of a Serious Game…Repairing Disengagement With Non-Invasive Interventions (2007)Repairing Disengagement With …The effect of distributed monitoring exercises and feedback on performance, monitoring accuracy, and self-efficacy (2006)The effect of distributed mon…Interactive Pedagogical Drama for Health Interventions (2003)Interactive Pedagogical Drama…A 2 × 2 achievement goal framework. (2001)A 2 × 2 achievement goal fram…Toward an Emotion Nuanced Sensemaking Perspective of Organizational Consultation (2000)Toward an Emotion Nuanced Sen…How seductive details do their damage: A theory of cognitive interest in science learning. (1998)How seductive details do thei…Situational Interest in Literary Text (1997)Situational Interest in Liter…The Narrative Construction of Reality (1991)The Narrative Construction of…Conative and affective process analyses (1987)Conative and affective proces…The Meaning Makers: Children Learning Language and Using Language to Learn (1985)The Meaning Makers: Children …The Impact of Autonomy and Types of Informational Text Presentations in Game-Based Environments on Learning: Converging Multi-Channel Processes Data and Learning Outcomes (2020)The Impact of Autonomy and Ty…Educational game design (2018)Educational game designIs More Agency Better? The Impact of Student Agency on Game-Based Learning (2017)Is More Agency Better? The Im…Praise for intelligence can undermine children's motivation and performance. 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this work references cited by second hop

References

  • 1991The Narrative Construction of Reality5,724 cited
  • 2001A 2 × 2 achievement goal framework.3,945 cited
  • 2000Toward an Emotion Nuanced Sensemaking Perspective of Organizational Consultation3,338 cited
  • 1985The Meaning Makers: Children Learning Language and Using Language to Learn906 cited
  • 1998How seductive details do their damage: A theory of cognitive interest in science learning.854 cited
  • 2006The effect of distributed monitoring exercises and feedback on performance, monitoring accuracy, and self-efficacy260 cited
  • 2010Serious Use of a Serious Game for Language Learning206 cited
  • 2003Interactive Pedagogical Drama for Health Interventions142 cited
  • 2007Repairing Disengagement With Non-Invasive Interventions126 cited
  • 1987Conative and affective process analyses110 cited
  • 1997Situational Interest in Literary Text108 cited

Cited by

  • 2018Educational game design52 cited
  • 2017Is More Agency Better? The Impact of Student Agency on Game-Based Learning49 cited
  • 2020The Impact of Autonomy and Types of Informational Text Presentations in Game-Based Environments on Learning: Converging Multi-Channel Processes Data and Learning Outcomes45 cited

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