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Simulation as a pedagogical tool: Measurement of impact on perceived effective learning
11 references·16 citing·52 second hop
Simulation as a pedagogical tool: Measurement of impact on perceived effective learning (2014)Simulation as a pedagogical tool: Measure…Rethinking the MBA: business education at a crossroads (2011)Rethinking the MBA: business …Competencies in the 21st century (2008)Competencies in the 21st cent…Management simulations: determining their effectiveness (2006)Management simulations: deter…Global Standardization of Organizational Forms and Management Practices? What New Institutionalism and the Business‐Systems Approach Can Learn from Each Other* (2006)Global Standardization of Org…Experiential learning in teams (2005)Experiential learning in teamsExperiential Learning and Its Critics: Preserving the Role of Experience in Management Learning and Education (2002)Experiential Learning and Its…The Changing Nature of Business Simulation/ Gaming Research: A Brief History (2001)The Changing Nature of Busine…Using a business simulation to teach applied skills – the benefits and the challenges of using student teams from multiple countries (2000)Using a business simulation t…TRUST AND DISTRUST IN ORGANIZATIONS: Emerging Perspectives, Enduring Questions (1999)TRUST AND DISTRUST IN ORGANIZ…Business Simulation Games: Current Usage Levels—An Update (1998)Business Simulation Games: Cu…Personality, Organizational Culture, and Cooperation: Evidence from a Business Simulation (1995)Personality, Organizational C…Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills (2022)Learner Engagement in a Busin…Business Simulation Games in Higher Education: A Systematic Review of Empirical Research (2022)Business Simulation Games in …Boosting entrepreneurial intention of university students: Is a serious business game the key? 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(2018)How to move away from the sil…Exploring students' flow experiences in business simulation games (2018)Exploring students' flow expe…Simulation – is it all worth it? The impact of simulation from the perspective of accounting students (2017)Simulation – is it all worth …Differences between prospective, existing, and former users of interactive whiteboards on external factors affecting their adoption, usage and abandonment (2016)Differences between prospecti…Using login data to monitor student involvement in a business simulation game (2015)Using login data to monitor s…The End of Business Schools? Less Success Than Meets the Eye (2002)The Business School ‘Business’: Some Lessons from the US Experience* (2004)How Business Schools Lost Their Way (2005)Developing More Holistic Management Education: Lessons Learned From Two Programs (2012)A meta-analytical integration of over 40 years of research on diversity training evaluation. (2016)A systematic review of executive coaching outcomes: Is it the journey or the destination that matters the most? (2018)The critical incident technique. (1954)Working with Emotional Intelligence (1999)Critical Incident Technique (2007)Competencies as a behavioral approach to emotional intelligence (2009)Talent — Innate or acquired? Theoretical considerations and their implications for talent management (2013)Toward a Validated Competence Framework for Sustainable Entrepreneurship (2017)Institutionalized Organizations: Formal Structure as Myth and Ceremony (1977)The Iron Cage Revisited: Institutional Isomorphism and Collective Rationality in Organizational Fields (1983)The iron cage revisited institutional isomorphism and collective rationality in organizational fields (2004)Power, institutions and the cross-national transfer of employment practices in multinationals (2012)International strategy: From local to global and beyond (2015)Seeking Legitimacy Through CSR: Institutional Pressures and Corporate Responses of Multinationals in Sri Lanka (2015)Coefficient Alpha and the Internal Structure of Tests (1951)The Evolution of Cooperation (1981)THE BIG FIVE PERSONALITY DIMENSIONS AND JOB PERFORMANCE: A META‐ANALYSIS (1991)Being Different Yet Feeling Similar: The Influence of Demographic Composition and Organizational Culture on Work Processes and Outcomes (1998)How Can Cooperation Be Fostered? The Cultural Effects of Individualism-Collectivism (1998)When Brokers May Not Work: The Cultural Contingency of Social Capital in Chinese High-tech Firms (2007)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Self-Efficacy: The Exercise of Control (1999)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Developments in Business Gaming (2008)What influences college students to continue using business simulation games? The Taiwan experience (2009)Enhancing students' employability through business simulation (2012)Handbook of Industrial and Organizational Psychology. (1977)Experiential Learning : Experience as the Source of Learning and Development (1983)Psychological Safety and Learning Behavior in Work Teams (1999)Self-regulated learning, team learning and project performance in entrepreneurship education: Learning in a lean startup environment (2015)The Transformative Potential of Role-Playing Games—: From Play Skills to Human Skills (2016)The Evolution of Experiential Learning Theory: Tracing Lines of Research in the JEE (2017)Mind in Society: The Development of Higher Psychological Processes (1978)Communities of practice learning, meaning, and identity (1999)Opportunity Identification and Its Role in the Entrepreneurial Classroom: A Pedagogical Approach and Empirical Test (2004)Using Learning Style Instruments to Enhance Student Learning (2007)From Experience to Experiential Learning: Cultural Intelligence as a Learning Capability for Global Leader Development. 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References

  • 1999TRUST AND DISTRUST IN ORGANIZATIONS: Emerging Perspectives, Enduring Questions3,245 cited
  • 2008Competencies in the 21st century1,192 cited
  • 2002Experiential Learning and Its Critics: Preserving the Role of Experience in Management Learning and Education614 cited
  • 1995Personality, Organizational Culture, and Cooperation: Evidence from a Business Simulation506 cited
  • 2011Rethinking the MBA: business education at a crossroads461 cited
  • 2005Experiential learning in teams432 cited
  • 1998Business Simulation Games: Current Usage Levels—An Update267 cited
  • 2006Global Standardization of Organizational Forms and Management Practices? What New Institutionalism and the Business‐Systems Approach Can Learn from Each Other*243 cited
  • 2001The Changing Nature of Business Simulation/ Gaming Research: A Brief History192 cited
  • 2006Management simulations: determining their effectiveness154 cited
  • 2000Using a business simulation to teach applied skills – the benefits and the challenges of using student teams from multiple countries128 cited

Cited by

  • 2019Encouraging intrinsic motivation in management training: The use of business simulation games101 cited
  • 2016Differences between prospective, existing, and former users of interactive whiteboards on external factors affecting their adoption, usage and abandonment90 cited

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2018
Exploring students' flow experiences in business simulation games
87 cited
  • 2022Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills66 cited
  • 2019Engagement in business simulation games: A self‐system model of motivational development63 cited
  • 2021Boosting entrepreneurial intention of university students: Is a serious business game the key?60 cited
  • 2022Business Simulation Games in Higher Education: A Systematic Review of Empirical Research57 cited
  • 2020Analyzing the intellectual structure of research on simulation-based learning in management education, 1960–2019: A bibliometric review54 cited
  • 2020Flow and business simulation games: A typology of students53 cited
  • 2020Gender and learning results: a study on their relationship in entrepreneurship education and business plans39 cited
  • 2017Simulation – is it all worth it? The impact of simulation from the perspective of accounting students32 cited
  • 2018How to move away from the silos of business management education?29 cited
  • 2020THE EFFECT OF MARKETING SIMULATIONS ON STUDENT ENGAGEMENT AND ACADEMIC OUTCOMES26 cited
  • 2018International Masters’ student perspectives of team business simulations18 cited
  • 2015Using login data to monitor student involvement in a business simulation game17 cited
  • 2019ERP based business learning environment as a boundary infrastructure in business learning15 cited