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Do Role-Playing Simulations Generate Measurable and Meaningful Outcomes? A Simulation’s Effect on Exam Scores and Teaching Evaluations
10 references·1 citing·44 second hop
Do Role-Playing Simulations Generate Measurable and Meaningful Outcomes? A Simulation’s Effect on Exam Scores and Teaching Evaluations (2010)Do Role-Playing Simulations Generate Meas…Evaluating Hypotheses about Active Learning (2008)Evaluating Hypotheses about A…Using games and simulations for supporting learning (2006)Using games and simulations f…Building Knowledge? Evaluating the Effectiveness of the Global Problems Summit Simulation (2006)Building Knowledge? Evaluatin…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Student Rating Myths Versus Research Facts from 1924 to 1998 (1999)Student Rating Myths Versus R…Enlivening Political Science Courses with Kolb's Learning Preference Model (1999)Enlivening Political Science …Designing In-Class Simulations (1996)Designing In-Class SimulationsOn a Resurgence of Management Simulations and Games (1995)On a Resurgence of Management…Simulation Games: One More Tool on the Pedagogical Shelf (1989)Simulation Games: One More To…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Constructing International Relations Simulations: Examining the Pedagogy of IR Simulations Through a Constructivist Learning Theory Lens (2013)Constructing International Re…Student Ratings of College Teaching: Reliability, Validity, and Usefulness (1971)Students' evaluations of university teaching: Dimensionality, reliability, validity, potential baises, and utility. (1984)Students' evaluations of University teaching: Research findings, methodological issues, and directions for future research (1987)Journal of Institutional Research (2006)Antecedents and Effects of Teachers’ Emotional Experiences: An Integrated Perspective and Empirical Test (2009)Redesign of a Large Lecture Course Into a Small-Group Learning Course (2013)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Communities of practice learning, meaning, and identity (1999)Assessment in Game-Based Learning (2012)Designing Serious Game Interventions for Individuals with Autism (2014)Gamification: The effect on student motivation and performance at the post-secondary level (2015)The Art and Science of Negotiation (1983)The Art and Science of Negotiation. (1984)Using Kolb's Learning Cycle to Improve Student Learning. (1987)Simulations and Student Learning (2005)Let's Debate: Active Learning Encourages Student Participation and Critical Thinking (2007)The fifth discipline, the art and practice of the learning organization (1991)Organizational Learning: A Theory of Action Perspective (1997)Social theory and system dynamics practice (1999)System Dynamics as a Structural Theory in Operations Management (2008)Industrial Dynamics: A Major Breakthrough for Decision Makers (2012)Applying System Dynamics Modelling to Strategic Management: A Literature Review (2016)Prisoner's Dilemma (1965)Simulation Games in Learning (1973)Principles and practices of gaming-simulation (1981)Teaching about Inequality: Student Resistance, Paralysis, and Rage (1992)Assessment in Simulations (2013)Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis (2019)Active learning : creating excitement in the classroom (1991)Does Active Learning Work? A Review of the Research (2004)Running Simulations without Ruining Your Life: Simple Ways to Incorporate Active Learning into Your Teaching (2011)Simulations Inside and Outside the IR Classroom: A Comparative Analysis (2012)Learning By Doing: The Long-Term Impact of Experiential Learning Programs on Student Success (2018)Learning and Teaching Styles in Engineering Education. (1988)Journal of University Teaching & Learning Practice (2013)Similarity and Analogical Reasoning (1989)Dual coding theory and education (1991)The Transition (1993)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)
this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2006Using games and simulations for supporting learning340 cited
  • 1999Student Rating Myths Versus Research Facts from 1924 to 1998331 cited
  • 1996Designing In-Class Simulations272 cited
  • 1989Simulation Games: One More Tool on the Pedagogical Shelf205 cited
  • 1995On a Resurgence of Management Simulations and Games202 cited
  • 2006Building Knowledge? Evaluating the Effectiveness of the Global Problems Summit Simulation159 cited
  • 2008Evaluating Hypotheses about Active Learning127 cited
  • 1999Enlivening Political Science Courses with Kolb's Learning Preference Model123 cited

Cited by

  • 2013Constructing International Relations Simulations: Examining the Pedagogy of IR Simulations Through a Constructivist Learning Theory Lens108 cited

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