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The Power of Reach and Frequency in the Age of Digital Advertising
6 references·4 citing·48 second hop
The Power of Reach and Frequency in the Age of Digital Advertising (2010)The Power of Reach and Frequency in the A…Advertising media planning: a brand management approach (2004)Advertising media planning: a…Beyond Effective Frequency Evaluating media schedules using frequency value planning (2002)Beyond Effective Frequency Ev…Development of a Standard E-Mail Methodology: Results of an Experiment (1998)Development of a Standard E-M…Comparing Response Rates and Response Content in Mail versus Electronic Mail Surveys (1995)Comparing Response Rates and …How Local Advertisers Choose and Use Advertising Media (1993)How Local Advertisers Choose …The Mixed-Media Dirichlet Multinomial Distribution: A Model for Evaluating Television-Magazine Advertising Schedules (1984)The Mixed-Media Dirichlet Mul…The Impact of Advertising On Market Share (2019)The Impact of Advertising On …Effect of nature of the game on ad-persuasion in online gaming context (2017)Effect of nature of the game …Effects of brand placement strength, prior game playing experience and game involvement on brand recall in advergames (2015)Effects of brand placement st…L’innovazione nella comunicazione integrata di marketing secondo gli attori del network. Una lettura con le mappe cognitive (2012)L’innovazione nella comunicaz…Defining Advertising Goals for Measured Advertising Results (1964)When Does Advertising Have an Impact? A Study of Tracking Data (1995)The Shape of the Advertising Response Function (1999)Measuring the Effects and Effectiveness of Interactive Advertising (2000)Addressing New Media with Conventional Media Planning (2001)Exploring the effectiveness of taxis as an advertising medium (2005)Marketing Research: Methodological Foundations (1977)Integrated Marketing Communications (1992)Cultural values and personal selling (1998)Development of a media selection model using the analytic network process (2005)Integrated Marketing Communications (2005)Advertising strategies in a franchise system (2008)The Elaboration Likelihood Model of Persuasion (1986)Evaluating Service Encounters: The Effects of Physical Surroundings and Employee Responses (1990)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)The Effect of Ad Content and Ad Lengthon Consumer Response towards Online Video Advertisement (2020)Gamification and customer experience in online retail: a qualitative study focusing on ethical perspective (2022)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)The evolving brand logic: a service-dominant logic perspective (2009)The Wealth of Networks (2017)Factors Affecting Response Rates to Mailed Questionnaires: A Quantitative Analysis of the Published Literature (1978)Mail and Telephone Surveys: The Total Design Method. (1982)The Design And Administration Of Mail Surveys (1991)Web Survey Design and Administration (2001)Electronic Survey Methodology: A Case Study in Reaching Hard-to-Involve Internet Users (2003)Response Rate and Response Quality of Internet-Based Surveys: An Experimental Study (2004)Mail and Telephone Surveys: The Total Design Method. (1979)Social psychological aspects of computer-mediated communication. (1984)Estimating the Effect of Incentives on Mail Survey Response Rates: A Meta-Analysis (1993)Validity of Web-Based Psychological Research (2000)Innovations in Survey Research (2002)Methods to increase response rates to postal questionnaires (2007)The Measurement of Advertising Involvement (1966)A Media Planning Calculus (1969)Some Observations on the State of the Art in Marketing Research (1988)A Dynamic Model for Digital Advertising: The Effects of Creative Format, Message Content, and Targeting on Engagement (2016)The need for cognition. (1982)The Elaboration Likelihood Model of Persuasion (1986)The case for motivated reasoning. (1990)Look to the future: Enhancing online gamer loyalty from the perspective of the theory of consumption values (2018)Characters’ persuasion effects in advergaming (2019)Brand logos versus brand names: A comparison of the memory effects of textual and pictorial brand elements placed in computer games (2022)Optimal Advertising Policy under Dynamic Conditions (1962)Optimal Advertising Policy Under Dynamic Conditions (1976)The Psychology Of Intelligence (2005)Conceptualizing Beauty: A Content Analysis of U.S. and French Women’s Fashion Magazine Advertisements (2013)Effectiveness of radio spokesperson's gender, vocal pitch and accent and the use of music in radio advertising (2014)Public Perceptions of Billboards: A Meta-Analysis (2017)
this work references cited by second hop

References

  • 1998Development of a Standard E-Mail Methodology: Results of an Experiment832 cited
  • 1995Comparing Response Rates and Response Content in Mail versus Electronic Mail Surveys439 cited
  • 2004Advertising media planning: a brand management approach68 cited
  • 1984The Mixed-Media Dirichlet Multinomial Distribution: A Model for Evaluating Television-Magazine Advertising Schedules59 cited
  • 2002Beyond Effective Frequency Evaluating media schedules using frequency value planning55 cited
  • 1993How Local Advertisers Choose and Use Advertising Media49 cited

Cited by

  • 2017Effect of nature of the game on ad-persuasion in online gaming context39 cited
  • 2015Effects of brand placement strength, prior game playing experience and game involvement on brand recall in advergames31 cited
  • 2012L’innovazione nella comunicazione integrata di marketing secondo gli attori del network. Una lettura con le mappe cognitive13 cited
  • 2019The Impact of Advertising On Market Share12 cited

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