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The Preferred Learning Styles of Generation Z: Do They Differ from the Ones of Previous Generations?
16 references·5 citing·44 second hop
The Preferred Learning Styles of Generation Z: Do They Differ from the Ones of Previous Generations? (2020)The Preferred Learning Styles of Generati…Library Technology Reports (2022)Library Technology ReportsTHE CHALLENGE OF TEACHING GENERATION Z (2017)THE CHALLENGE OF TEACHING GEN…Generation Z: Educating and Engaging the Next Generation of Students (2017)Generation Z: Educating and E…Y and Z Generations at Workplaces (2016)Y and Z Generations at Workpl…The digital natives as learners: Technology use patterns and approaches to learning (2013)The digital natives as learne…Generational differences in the workplace: A review of the evidence and directions for future research (2013)Generational differences in t…A Review of the Empirical Evidence on Generational Differences in Work Attitudes (2010)A Review of the Empirical Evi…Investigating the impact of video games on high school students’ engagement and learning about genetics (2009)Investigating the impact of v…Learning Styles (2008)Learning StylesTeaching and Learning with the Net Generation (2007)Teaching and Learning with th…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…The Next Generation of Educational Engagement (2004)The Next Generation of Educat…Got Game: How the Gamer Generation Is Reshaping Business Forever (2004)Got Game: How the Gamer Gener…What video games have to teach us about learning and literacy (2003)What video games have to teac…Multigeneration Employees: Strategies for Effective Management (2000)Multigeneration Employees: St…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…What Aids Employee Learning in Gen Z? (2026)What Aids Employee Learning i…The Participatory Engagement of Generation Z in Museums: A Case Study From Latvia (2025)The Participatory Engagement …Redefining Workforce Dynamics (2025)Redefining Workforce DynamicsLearning Preferences (2024)Learning PreferencesDevelopment and validation of techno-ethical orientation scale for Indian post-millennial students (2023)Development and validation of…Toward a theory of organizational socialization (1977)A review and meta-analysis of the antecedents, correlates, and consequences of organizational commitment. (1990)How have careers changed? An investigation of changing career patterns across four generations (2015)Leadership : Theory and Practice (2015)What works for you may not work for (Gen)Me: Limitations of present leadership theories for the new generation (2017)Career aspirations of generation Z: a systematic literature review (2021)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Millennials Rising: The Next Great Generation (2000)Bad is Stronger than Good (2001)Generational differences: revisiting generational work values for the new millennium (2002)Millennials at Work: What We Know and What We Need to Do (If Anything) (2010)Understanding Generation Y and their use of social media: a review and research agenda (2013)Digital game-based learning (2003)The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)The ‘digital natives’ debate: A critical review of the evidence (2008)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)The two disciplines of scientific psychology. (1957)Generalized expectancies for internal versus external control of reinforcement. (1966)Primary Mental Abilities (1973)The Big Five personality traits, learning styles, and academic achievement (2011)Self-Regulated Learning: Beliefs, Techniques, and Illusions (2012)Do Learners Really Know Best? Urban Legends in Education (2013)Frames of Mind: The Theory of Multiple Intelligences (1984)How to Design and Evaluate Research in Education (1990)School Engagement: Potential of the Concept, State of the Evidence (2004)Students’ perceptions about the use of video games in the classroom (2009)Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Technology use, self-directed learning, student engagement and academic performance: Examining the interrelations (2016)Generations at work: managing the clash of veterans, boomers, Xers, and Nexters in your workplace (2000)The Employees of Baby Boomers Generation, Generation X, Generation Y and Generation Z in Selected Czech Corporations as Conceivers of Development and Competitiveness in their Corporation (2016)Understanding Generation Z expectations for effective onboarding (2020)Generation Z Within the Workforce and in the Workplace: A Bibliometric Analysis (2022)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Generational differences in work values, outcomes and person‐organisation values fit (2008)Generational Differences in Work Values: A Review of Theory and Evidence (2010)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2008Learning Styles2,138 cited
  • 2000Multigeneration Employees: Strategies for Effective Management1,011 cited
  • 2010A Review of the Empirical Evidence on Generational Differences in Work Attitudes946 cited
  • 2013Generational differences in the workplace: A review of the evidence and directions for future research825 cited
  • 2016Y and Z Generations at Workplaces682 cited
  • 2009Investigating the impact of video games on high school students’ engagement and learning about genetics646 cited
  • 2004The Next Generation of Educational Engagement642 cited
  • 2017Generation Z: Educating and Engaging the Next Generation of Students602 cited
  • 2022Library Technology Reports589 cited
  • 2013The digital natives as learners: Technology use patterns and approaches to learning557 cited
  • 2007Teaching and Learning with the Net Generation406 cited
  • 2017THE CHALLENGE OF TEACHING GENERATION Z382 cited

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  • 2004Got Game: How the Gamer Generation Is Reshaping Business Forever310 cited
  • Cited by

    • 2023Development and validation of techno-ethical orientation scale for Indian post-millennial students5 cited
    • 2024Learning Preferences1 cited
    • 2025The Participatory Engagement of Generation Z in Museums: A Case Study From Latvia1 cited
    • 2025Redefining Workforce Dynamics0 cited
    • 2026What Aids Employee Learning in Gen Z?0 cited