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SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibits
10 references·2 citing·48 second hop
SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibits (2022)SCAMP: an analytical framework for examin…Human-Computer Interactions in Museums (2019)Human-Computer Interactions i…Designing visible engineering (2015)Designing visible engineeringScience for what public? Addressing equity in American science museums and science centers (2013)Science for what public? Addr…Conjecture Mapping: An Approach to Systematic Educational Design Research (2013)Conjecture Mapping: An Approa…Group Inquiry at Science Museum Exhibits: Getting Visitors to Ask Juicy Questions (2011)Group Inquiry at Science Muse…Family sense‐making practices in science center conversations (2009)Family sense‐making practices…Exhibiting Performance: Co‐participation in science centres and museums (2007)Exhibiting Performance: Co‐pa…Designing With Multiple Interactives: Five Common Pitfalls (2004)Designing With Multiple Inter…Learning by Collaborating: Convergent Conceptual Change (1992)Learning by Collaborating: Co…Situated Learning (1991)Situated LearningHow audiences play: an overview of typical play activities in museums (2026)How audiences play: an overvi…Interactive science museums as educational environments (2023)Interactive science museums a…The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. 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this work references cited by second hop

References

  • 1991Situated Learning35,317 cited
  • 1992Learning by Collaborating: Convergent Conceptual Change1,015 cited
  • 2013Conjecture Mapping: An Approach to Systematic Educational Design Research837 cited
  • 2009Family sense‐making practices in science center conversations161 cited
  • 2013Science for what public? Addressing equity in American science museums and science centers109 cited
  • 2004Designing With Multiple Interactives: Five Common Pitfalls104 cited
  • 2007Exhibiting Performance: Co‐participation in science centres and museums67 cited
  • 2019Human-Computer Interactions in Museums56 cited
  • 2015Designing visible engineering33 cited
  • 2011Group Inquiry at Science Museum Exhibits: Getting Visitors to Ask Juicy Questions13 cited

Cited by

  • 2026How audiences play: an overview of typical play activities in museums1 cited
  • 2023Interactive science museums as educational environments1 cited

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