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Simulation Gaming and Language Learning
0 references·16 citing·54 second hop
Simulation Gaming and Language Learning (1990)Simulation Gaming and Language LearningPlaying a new game—An argument for a teacher‐focused field around games and play in language education (2021)Playing a new game—An argumen…A Constructivist Approach to Game-Based Language Learning (2018)A Constructivist Approach to …The importance of using games in EFL classrooms (2016)The importance of using games…Using digital board games for genuine communication in EFL classrooms (2014)Using digital board games for…The role of feedback in foreign language learning through digital role playing games (2012)The role of feedback in forei…Game-Based Language Learning for Pre-School Children: A Design Perspective. (2012)Game-Based Language Learning …All the world’s a stage? Consequences of a role-playing pedagogy on psychological factors and writing and rhetorical skill in college undergraduates. (2009)All the world’s a stage? Cons…Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis (2008)Designing Serious Games for C…Designing Management Education:Practice What You Teach (2003)Designing Management Educatio…Simulation/Gaming in the EAP Writing Class: Benefits and Drawbacks (2002)Simulation/Gaming in the EAP …Using a Computer in Foreign Language Pronunciation Training (1999)Using a Computer in Foreign L…Computers and language learning: an overview (1998)Computers and language learni…Breaking with Chinese cultural traditions: Learner autonomy in English language teaching (1995)Breaking with Chinese cultura…Adults' language learning strategies in an intensive foreign language program in the United States (1995)Adults' language learning str…The Postmethod Condition: (E)merging Strategies for Second/Foreign Language Teaching (1994)The Postmethod Condition: (E)…Language Learning Motivation: Expanding the Theoretical Framework (1994)Language Learning Motivation:…Principles and Practice in Second Language Acquisition (1983)Teaching English Pronunciation (1987)Approaches and Methods in Language Teaching (2001)Exploring the effects of instruction on L2 French learner pronunciation, accentedness, comprehensibility, and fluency (2018)Seeing how people hear you: French learners experiencing intelligibility through automatic speech recognition (2018)Golden speaker builder – An interactive tool for pronunciation training (2019)Motivation reconsidered: The concept of competence. 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  • 1998Computers and language learning: an overview1,423 cited
  • 1994Language Learning Motivation: Expanding the Theoretical Framework1,262 cited
  • 1994The Postmethod Condition: (E)merging Strategies for Second/Foreign Language Teaching848 cited
  • 1995Adults' language learning strategies in an intensive foreign language program in the United States369 cited
  • 1995Breaking with Chinese cultural traditions: Learner autonomy in English language teaching267 cited
  • 2016The importance of using games in EFL classrooms107 cited
  • 2014Using digital board games for genuine communication in EFL classrooms64 cited
  • 2009All the world’s a stage? Consequences of a role-playing pedagogy on psychological factors and writing and rhetorical skill in college undergraduates.56 cited
  • 1999Using a Computer in Foreign Language Pronunciation Training53 cited
  • 2018A Constructivist Approach to Game-Based Language Learning51 cited
  • 2008Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis41 cited
  • 2012The role of feedback in foreign language learning through digital role playing games41 cited
  • 2021Playing a new game—An argument for a teacher‐focused field around games and play in language education38 cited

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2003
Designing Management Education:Practice What You Teach
36 cited
  • 2002Simulation/Gaming in the EAP Writing Class: Benefits and Drawbacks29 cited
  • 2012Game-Based Language Learning for Pre-School Children: A Design Perspective.25 cited