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Constructivist Use of Business Simulators in Education
15 references·0 citing·36 second hop
Constructivist Use of Business Simulators in Education (2010)Constructivist Use of Business Simulators…Business Simulations and Cognitive Learning (2008)Business Simulations and Cogn…The Processing and Pedagogy of Marketing Simulations (2005)The Processing and Pedagogy o…A Review of Scholarship on Assessing Experiential Learning Effectiveness (2004)A Review of Scholarship on As…Experiential Learning and Its Critics: Preserving the Role of Experience in Management Learning and Education (2002)Experiential Learning and Its…A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A taxonomy for learning, teac…What are we talking about??A taxonomy of computer simulations to support learning (2000)What are we talking about??A …Issues in the Design and Use of System-Dynamics-Based Interactive Learning Environments (2000)Issues in the Design and Use …Tacit Knowledge in Organizations (1999)Tacit Knowledge in Organizati…Constructivism: Implications for the Design and Delivery of Instruction (1996)Constructivism: Implications …Objectivism versus constructivism: Do we need a new philosophical paradigm? (1991)Objectivism versus constructi…The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …Role-Event Gaming Simulation in Management Education (1989)Role-Event Gaming Simulation …Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Taxonomy of Educational Objectives: The Classification of Educational Goals. (1956)Taxonomy of Educational Objec…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objec…The Structure of Scientific Revolutions (1963)The Structure of Scientific Revolutions (1963)Situated Cognition and the Culture of Learning (1989)Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from an Instructional Design Perspective (1993)Multimedia learning: Are we asking the right questions? (1997)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Experimental and Quasi-Experimental Designs for Research (1963)The Nature of Managerial Work (1974)Organizational Learning: A Theory of Action Perspective (1997)Leadership development: (2000)Using Simulation-Based Training to Enhance Management Education (2009)Is it all a game? Understanding the principles of gamification (2015)Principles of topological psychology. (1936)Assessment in and of Serious Games: An Overview (2013)The research and evaluation of serious games: Toward a comprehensive methodology (2013)An emerging ecosystem for student start-ups (2017)Mind in Society: The Development of Higher Psychological Processes (1978)Communities of practice learning, meaning, and identity (1999)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)The Process of Entrepreneurial Learning: A Conceptual Framework (2005)From Experience to Experiential Learning: Cultural Intelligence as a Learning Capability for Global Leader Development (2009)Managing the learning process (1983)The ‘digital natives’ debate: A critical review of the evidence (2008)Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. (1993)A Revision of Bloom's Taxonomy: An Overview (2002)A Systems Approach to Conduct an Effective Literature Review in Support of Information Systems Research (2006)Connecting learning objects to instructional design theory: A definition, a metaphor, and a taxonomy (2000)Overview of Problem-based Learning: Definitions and Distinctions (2006)The Theory and Practice of Online Learning (2008)Inter-project learning: processes and outcomes of knowledge codification in project-based firms (2001)MOVES THAT MATTER: ISSUE SELLING AND ORGANIZATIONAL CHANGE. (2001)Improving Students' Learning by Developing their Understanding of Assessment Criteria and Processes (2003)Teaching For Quality Learning At University (1999)Teaching For Quality Learning At University (1999)The Development of Epistemological Theories: Beliefs About Knowledge and Knowing and Their Relation to Learning (1997)Identification and Assessment of Intercultural Competence as a Student Outcome of Internationalization (2006)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2001A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives13,929 cited
  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain9,342 cited
  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals.4,598 cited
  • 1991Objectivism versus constructivism: Do we need a new philosophical paradigm?1,627 cited
  • 1996Constructivism: Implications for the Design and Delivery of Instruction1,549 cited
  • 1999Tacit Knowledge in Organizations689 cited
  • 2002Experiential Learning and Its Critics: Preserving the Role of Experience in Management Learning and Education620 cited
  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 2004A Review of Scholarship on Assessing Experiential Learning Effectiveness366 cited
  • 2008Business Simulations and Cognitive Learning203 cited
  • 2000What are we talking about??A taxonomy of computer simulations to support learning116 cited
  • 1989Role-Event Gaming Simulation in Management Education106 cited
  • 2000Issues in the Design and Use of System-Dynamics-Based Interactive Learning Environments46 cited

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  • 2005The Processing and Pedagogy of Marketing Simulations15 cited
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